Again and again, you spin clumsily into sharp edges and ledges and chair legs. You’ve been contorted in a telephone box-sized space, limited to miming careful dances around corners, and entertaining yourself with the voices in your headphones and your head. At sporadic moments, you twitch a furry character into a new position and click a camera shutter closed. This, you deduce, is the art of creating movement by barely moving anything at all.
Control is the theme of the week: daylight is blocked with cardboard and artificial lights secured in place, the tripod is taped to the ground, and the onion-skin function on Dragonframe allows you to position objects a splinter away from where they sat in the last frame. In this cave of control, you will the animation to be smoother than before. Tickled by the irony, you decide you want the animated character to jiggle wildly, uncontrollably, about the set. You want to present a personality. If moving the figure a minimal amount per picture creates realistic movement, it follows that significant movements between frames create an exaggerated, crazed impression. You experiment, improvise and make spontaneous decisions that allow your animation, and your interest in it, to thrive.
It’s easy to become disgruntled and frustrated with this odd filmmaking form – you spend hours shifting fractions of objects to produce half a second of material, easily neglected in a blink. You lose time and sleep, sanity and social skills; there is nothing healthy about a control this obsessive. Yet, in a strange twist of logic, there is nothing more satisfying than coercing an inanimate creature into a frenetic routine. Ultimately, oddly, as bruises blossom on your femurs, you’re content within the secluded euphoria of your imaginary world, and your tiny telephone box.
We are the blog contibuters: Logan, Aurora and Becky. We hope you enjoy our work! We post throughout the month so subscribe to keep yourself updated. May the force be with you.
Showing posts with label Story. Show all posts
Showing posts with label Story. Show all posts
31 March 2013
HOW TO SURVIVE STOP MOTION: A STUDENT GUIDE
20 February 2013
LIGHTING A SET: A STUDENT GUIDE
So there’s a set, some lights and some actors. You’re in a
studio. It’s almost dark, eyes are studying you expectantly and you’re
frantically trying to remember what that bearded man mentioned in that lighting
workshop you had once. The 1st A.D. is bulging
with panic – ‘We’re 45 minutes behind schedule. The studio closes in an hour
and we’re 45 minutes behind schedule. We have to keep to the schedule!’ – and
you’re tempted to express your annoyance on his shin. Clenching your eyebrows to concentrate your thoughts,
you resolve to start with the basics, to take away all the light and begin with
what you know. This is what you know: you want to create an atmosphere, to subtly
but sufficiently light the varying skin tones of the actors, and you do not, if
you can absolutely avoid it, want the set to look like a set.
Placing a few practical lamps within the set, you manage to
create pools of light and shade that suggest certain objects: the fringe of a curtain,
a picture frame, a desk scattered with fragmented notes. You’ve decided not to
use any of the studio lights, opting instead for a naturalistic scene lit only
by the lamps within it. There’s no
denying this scene has atmosphere. Timidly, the director points out that it
might be useful to see the actors when they speak, and you’re shaken from your
smugness. Clamping a small Dedo light onto the wall of the set, you direct its
light into the standing lamp below to expand its halo, before repeating the
same for the desk lamp. A devious moment of lighting trickery and you’ve
brightened the practical lamps without a dimmer switch.
To prove that the actors have faces, you consider bouncing
the light from a Redhead off the floor, the wall, the ceiling or the soundman,
to illuminate the actors within the scene. Ultimately, you choose a white
polystyrene board (more commonly known as a bounce board or a reflector). You
diffuse the light further with something that resembles tracing paper and a
rectangle of black mesh (these probably have more common names too) – the
resulting light softly reveals the actors, creating lively eye-glints and a complete,
mysterious setting.
So there’s a set, some lights and some actors. You’re in a
studio. It’s almost dark, but eyes are focused on scripts and cameras and clapperboards.
You return to that happy, mindless place at the edge of thought, and check your
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