10 May 2013

It's a 3D world!



After Avatar’s (2009) success many other films have turned to 3D technology, wanting the audience to experience film differently, making you part of the adventure. Nearly experiencing real life situations, feeling the raff of a storm while sailing across the ocean, flying towards the horizon whilst you touch the clouds rushing by. . . But beware of side effects.
That definitely puts you off watching a film: how can movies provide side effects?  I guess they were ‘boat sick’.
According to certain researches and testimonies some don’t enjoy a 3D movie due to effects it may have on our body.
Going through some readings on how to make these technological films, there are so many things you need to take in consideration; I haven’t attempted to make one myself and I don’t think I will. Personally I don’t enjoy 3D movies, not because of the so called side effects, but they don’t bring anything much to a film (for me).
I’m briefly going to introduce some important aspects of 3D film making and eventually draw upon some reviews (and why is every new release in 3D?).
Fist of all, if you want to make a 3D film, as soon as you develop your idea, you need to think of it in terms of 3D film making. Regarding the cinematography, it is important to break down the different factors to work on in order to give your movie a perfect and mind blowing 3D experience.


·         First point to consider is the interocular distance, meaning where to position your camera to regulate the depth of your image; the closer your camera[s] to your subject the more distant your subject will appear on screen, while the further the camera[s] the closer your 3D object will be to the audience. For an amateur 3D, you will use what they call the 3 percent rule: “the interocular can be safely set at 1/30th of the distance from the camera to the foreground, or 1 inch per 3 feet”.
·         The second point to keep in mind, when dealing with the camera position, is the convergence; which will determine another important effect of your 3D. By positioning the camera[s] on a parallel axis, therefore not converging your focus on one particular point, your 3D effect will be more balanced and literally come out of the screen (curious how one of the “side effects” isn’t a heart attack. . . minor joke LOL).
·         Thirdly, you need to consider your screen, as the dimension of such will determine most aspects of any movie (from color to sound). Additionally to the size of your screen you also need to take in consideration the audience’s position. By doing some mathematical calculation (will leave that to you ahah), you can determine how to determine what size screen you may need whether you are in the theater o at home. As 3D picture are formed by two 2D pictures and need to be in perfect coordination, sitting on the sides of a theater is not the best way to experience a 3D movie due to the fact that the 2D images will seem deformed. The recommend seats would be the last row.

There are so many other aspects to keep in mind when planning to produce a 3D movie (so many and a bit complicated, whether complicated and challenging is your thing). But if making a similar picture is such a huge technological step and in some cases extraordinary [Avatar] then how does one feel sick? The side effects can vary from eye conditions, dizziness, nausea, headaches. . . doesn’t sound very promising. But I guess it is different for everyone, some experience it regarding their body or others simply from a ‘movie making factor’.  Personally, I prefer 2D movies, I think I wasted money and time on Pirates of the Caribbean 4 (2011) and Titanic (1997/2012) in 3D; maybe I wasn’t sitting in the right seat but definitely didn’t experience it as if I was there (which anyone would have loved, considering there was Jack Sparrow and Leonardo Di Caprio). 



AG
(Apologies for late post)


Bibliography
Mendiburu, B. (2009), 3D Moving Making: Stereoscopic Digital Cinema from Script to Screen, Oxford: Focal Press.

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