Showing posts with label Filming techniques. Show all posts
Showing posts with label Filming techniques. Show all posts

2 June 2013

GREEN SCREENING: A STUDENT GUIDE

Green is the colour of aliens and illness, of accidental highlights and illicit vegetables. It creeps and sprouts, and bursts feverishly across the cafĂ© table when nose etiquette is forgotten. It’s a colour you skirt gardens to avoid. Yet now that you’re required to complete a green-screen project, you’ve hardly seen anything else. As you resolve to think orange thoughts, a figure lumbers into your frame, plummeting forward and recoiling back as though fighting truculent legs. He clumsily flaunts a wholly green outfit. If you believed in signs, this would probably be one.

You reluctantly begin to plot: you know that you need a screen, preferably green. You know that screen needs to be lit evenly, that the object or person in front of that screen needs to be far enough forward that they can also be lit, separately. Most crucially, you need something to eliminate the green; you need to film surroundings away from your cocoon, your troubled friends and confused, unruly hair. Yet your imaginative capacity only extends as far as the pastry between your teeth, with which you’re currently having a rather intimate, and apologetic, love affair.  Minutes later, you’re piling swirling pastries on spongy hummocks and buttercream slopes, dribbling butterscotch on foaming cloud cover and a crumbling flapjack terrain. Masculine shrieks indicate the sighting of mice nearby. You begin to regret brainstorming on an empty stomach.  


In a daunting green screen studio, you attempt to replicate the lighting that you noted at the scene of your sugar land, positioning the camera as you positioned it there. You pretend to stumble across an edible landscape, in reality, absurdly, wobbling between green walls. To finish, After Effects is your tool of torture. You must combine your performance with the cake landscape, whilst adopting technical jargon such as ‘keying’, ‘screen gain’ and ‘GoodgodwhatthehellamIdoingwithmylife’. Filled with thoughts of failure, you crawl home to devour your mini roll mountain and think on it another day. Or never again.


31 March 2013

HOW TO SURVIVE STOP MOTION: A STUDENT GUIDE

Again and again, you spin clumsily into sharp edges and ledges and chair legs. You’ve been contorted in a telephone box-sized space, limited to miming careful dances around corners, and entertaining yourself with the voices in your headphones and your head. At sporadic moments, you twitch a furry character into a new position and click a camera shutter closed. This, you deduce, is the art of creating movement by barely moving anything at all.

Control is the theme of the week: daylight is blocked with cardboard and artificial lights secured in place, the tripod is taped to the ground, and the onion-skin function on Dragonframe allows you to position objects a splinter away from where they sat in the last frame. In this cave of control, you will the animation to be smoother than before. Tickled by the irony, you decide you want the animated character to jiggle wildly, uncontrollably, about the set. You want to present a personality. If moving the figure a minimal amount per picture creates realistic movement, it follows that significant movements between frames create an exaggerated, crazed impression. You experiment, improvise and make spontaneous decisions that allow your animation, and your interest in it, to thrive.

It’s easy to become disgruntled and frustrated with this odd filmmaking form – you spend hours shifting fractions of objects to produce half a second of material, easily neglected in a blink. You lose time and sleep, sanity and social skills; there is nothing healthy about a control this obsessive. Yet, in a strange twist of logic, there is nothing more satisfying than coercing an inanimate creature into a frenetic routine. Ultimately, oddly, as bruises blossom on your femurs, you’re content within the secluded euphoria of your imaginary world, and your tiny telephone box.

20 February 2013

LIGHTING A SET: A STUDENT GUIDE

So there’s a set, some lights and some actors. You’re in a studio. It’s almost dark, eyes are studying you expectantly and you’re frantically trying to remember what that bearded man mentioned in that lighting workshop you had once.  The 1st A.D. is bulging with panic – ‘We’re 45 minutes behind schedule. The studio closes in an hour and we’re 45 minutes behind schedule. We have to keep to the schedule!’ – and you’re tempted to express your annoyance on his shin.  Clenching your eyebrows to concentrate your thoughts, you resolve to start with the basics, to take away all the light and begin with what you know. This is what you know: you want to create an atmosphere, to subtly but sufficiently light the varying skin tones of the actors, and you do not, if you can absolutely avoid it, want the set to look like a set.

Placing a few practical lamps within the set, you manage to create pools of light and shade that suggest certain objects: the fringe of a curtain, a picture frame, a desk scattered with fragmented notes. You’ve decided not to use any of the studio lights, opting instead for a naturalistic scene lit only by the lamps within it.  There’s no denying this scene has atmosphere. Timidly, the director points out that it might be useful to see the actors when they speak, and you’re shaken from your smugness. Clamping a small Dedo light onto the wall of the set, you direct its light into the standing lamp below to expand its halo, before repeating the same for the desk lamp. A devious moment of lighting trickery and you’ve brightened the practical lamps without a dimmer switch.

To prove that the actors have faces, you consider bouncing the light from a Redhead off the floor, the wall, the ceiling or the soundman, to illuminate the actors within the scene. Ultimately, you choose a white polystyrene board (more commonly known as a bounce board or a reflector). You diffuse the light further with something that resembles tracing paper and a rectangle of black mesh (these probably have more common names too) – the resulting light softly reveals the actors, creating lively eye-glints and a complete, mysterious setting.

So there’s a set, some lights and some actors. You’re in a studio. It’s almost dark, but eyes are focused on scripts and cameras and clapperboards. You return to that happy, mindless place at the edge of thought, and check your Facebook notifications.